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cce1977603
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working on hitable based implementation
1. Reversed order in which images are rendered
2. Removed unused imports.
3. Added Hitable based Surface Normal Sphere.
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2019-06-25 23:14:37 +05:30 |
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c53beb8cc1
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Refactoring, Completed Simple Sphere and Surface Normal Sphere
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2019-06-24 22:10:45 +05:30 |
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b368aad313
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Replaced RGB888 with BGR888 since in sdl2-rs they seem to be having a reversed effect
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2019-03-08 22:59:21 +05:30 |
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7cba8998c5
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Refactored codebase, Added sdl2 along with some shortcuts to switch between different renders and save them on disk in ppm format
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2019-03-07 06:03:46 +05:30 |
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21b7439098
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Added sdl2. Changed buffer type from String to Vec<u8> and refactored demo.rs
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2019-03-05 23:10:46 +05:30 |
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a1f040d307
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Ria-weekend: Added sphere demo
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2019-01-24 03:43:54 +05:30 |
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a69da66caa
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Refactored everything again
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2019-01-23 03:32:06 +05:30 |
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6b89d4b046
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Added some comments, Refactored a bit
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2019-01-23 03:00:41 +05:30 |
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8823d685ba
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RiA-weekend work
1. Refactored vec3.
2. Completed ray_demo from chapter 3.
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2019-01-23 01:01:39 +05:30 |
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89a179dc18
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Restructuring project
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2019-01-22 22:39:51 +05:30 |
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4ec798cfec
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Working on RiA-weekend
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2019-01-22 22:37:51 +05:30 |
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