This website requires JavaScript.
738e58f2f3
added avx2 feature along with scalar/avx2 impls of vec3
simd
Ishan Jain
2020-04-11 21:41:01 +0530
a4aeac2b21
Working on adding SIMD, Feature gates
Ishan Jain
2020-04-11 20:25:54 +0530
7353855119
Removed my own Vec3 implementation with ultraviolet::vec::Vec3
ultraviolet-vec3
ishanjain28
2020-03-14 16:38:55 +0530
53d0760fc4
Fixed a minor issue
master
ishanjain28
2020-03-13 16:24:39 +0530
718c9688a8
Added Readme, Minor corrections else where
ishanjain28
2020-03-13 00:20:48 +0530
0da70546cd
Added Defocus Blur and Final Scene, Some refactors
ishanjain28
2020-03-12 21:17:39 +0530
f75d0d2b7d
Refactored to improve some performance.
ishanjain28
2020-03-11 16:09:39 +0530
52c6c76c0d
Added a positionable camera system, Minor fixes
ishanjain28
2020-03-10 23:40:30 +0530
75e866a1a0
log time taken to render a scene
ishanjain28
2020-03-08 22:02:03 +0530
95eebf21b4
Added Dielectrics, Implemented Neg for Vec3
ishanjain28
2020-03-08 21:39:06 +0530
232d3350a2
Fixed minor issues in the parallized version of render loop
ishanjain28
2020-02-28 22:15:33 +0530
df6d27d5c8
Completed a basic parallel renderer. Fixed warnings
ishanjain28
2020-02-16 20:47:43 +0530
c52d148451
Working on chunk based rendering system
ishanjain28
2020-02-16 20:10:56 +0530
cae95b0bf0
Added chunk based rendering system for all the demos
ishanjain28
2020-02-16 17:49:42 +0530
fbf41fae22
Attempting to render image in chunks
ishanjain28
2020-02-15 23:58:23 +0530
edb0b64282
Added Materials, Lambertian and Metal along with Materials Demo
ishanjain28
2020-02-13 23:59:03 +0530
d4bee42b78
Restructuring project
ishanjain28
2020-02-13 20:23:22 +0530
d903b4a57c
Added Diffuse material image and bug fixes.
ishanjain28
2020-02-13 20:19:13 +0530
30c8b6054f
Added upto hit table based sphere, Working on anti-aliasing module
ishanjain28
2020-02-13 16:12:52 +0530
c4fd7ab209
Re-added demos upto surface normal sphere
ishanjain28
2020-02-12 22:10:23 +0530
693965b452
Resuming project, Committing all old code
ishanjain28
2020-02-09 22:00:51 +0530
0634ac5be5
Removed println statment
ishanjain28
2019-06-25 23:30:40 +0530
cce1977603
working on hitable based implementation
ishanjain28
2019-06-25 23:14:37 +0530
c53beb8cc1
Refactoring, Completed Simple Sphere and Surface Normal Sphere
ishanjain28
2019-06-24 22:10:45 +0530
b368aad313
Replaced RGB888 with BGR888 since in sdl2-rs they seem to be having a reversed effect
ishanjain28
2019-03-08 22:59:21 +0530
7cba8998c5
Refactored codebase, Added sdl2 along with some shortcuts to switch between different renders and save them on disk in ppm format
ishanjain28
2019-03-07 06:03:46 +0530
21b7439098
Added sdl2. Changed buffer type from String to Vec<u8> and refactored demo.rs
ishanjain28
2019-03-05 23:10:46 +0530
a1f040d307
Ria-weekend: Added sphere demo
ishanjain28
2019-01-24 03:43:54 +0530
a69da66caa
Refactored everything again
ishanjain28
2019-01-23 03:32:06 +0530
6b89d4b046
Added some comments, Refactored a bit
ishanjain28
2019-01-23 03:00:41 +0530
8823d685ba
RiA-weekend work
ishanjain28
2019-01-23 01:01:39 +0530
89a179dc18
Restructuring project
ishanjain28
2019-01-22 22:39:51 +0530
4ec798cfec
Working on RiA-weekend
ishanjain28
2019-01-22 22:37:51 +0530