RiA-weekend work

1. Refactored vec3.
2. Completed ray_demo from chapter 3.
This commit is contained in:
Ishan Jain 2019-01-23 01:01:39 +05:30
parent 89a179dc18
commit 8823d685ba
5 changed files with 134 additions and 55 deletions

View File

@ -27,14 +27,16 @@ fn main() {
width = input[0];
}
let file_name = format!("ppm_sample{}x{}.ppm", width, height);
let ppm_sample = ppm::create_sample(height, width);
let mut buf = format!("P3\n{} {}\n255\n", width, height);
ppm::create_sample(&mut buf, height, width);
let mut file = match File::create(&file_name) {
Ok(file) => file,
Err(e) => panic!("couldn't create {}: {}", file_name, e.description()),
};
match file.write_all(ppm_sample.as_bytes()) {
match file.write_all(buf.as_bytes()) {
Ok(_) => println!("Succesfully wrote to {}", file_name),
Err(e) => panic!("couldn't write to {}: {}", file_name, e.description()),
}

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@ -0,0 +1,41 @@
extern crate ria_weekend;
use ria_weekend::ray;
use std::error::Error;
use std::fs::File;
use std::{io, io::Write};
fn main() {
let mut height = 100;
let mut width = 200;
println!("Enter width and height seperated by space");
let mut input = String::new();
io::stdin()
.read_line(&mut input)
.expect("error in reading input");
let input = input
.trim()
.split(" ")
.map(|v| v.parse::<u32>().expect("error in parsing input"))
.collect::<Vec<u32>>();
if input.len() >= 2 {
height = input[1];
width = input[0];
}
let file_name = format!("ray_demo{}x{}.ppm", width, height);
let mut buf = format!("P3\n{} {}\n255\n", width, height);
let mut file = match File::create(&file_name) {
Ok(file) => file,
Err(e) => panic!("couldn't create {}: {}", file_name, e.description()),
};
ray::create_ray_demo(&mut buf, width, height);
match file.write_all(buf.as_bytes()) {
Ok(_) => println!("Succesfully wrote to {}", file_name),
Err(e) => panic!("couldn't write to {}: {}", file_name, e.description()),
}
}

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@ -1,7 +1,6 @@
use crate::vec3::Vec3;
pub fn create_sample(h: u32, w: u32) -> String {
let mut buf = format!("P3\n{} {}\n255\n", w, h);
pub fn create_sample(buf: &mut String, h: u32, w: u32) {
for j in (0..h).rev() {
for i in 0..w {
let color = Vec3::new((i as f32) / (w as f32), (j as f32) / (h as f32), 0.5_f32);
@ -12,5 +11,4 @@ pub fn create_sample(h: u32, w: u32) -> String {
buf.push_str(&format!("{} {} {}\n", ir, ig, ib));
}
}
buf
}

View File

@ -6,19 +6,45 @@ pub struct Ray {
}
impl Ray {
pub const fn new(a: Vec3, b: Vec3) -> Ray {
pub fn new(a: Vec3, b: Vec3) -> Ray {
Ray { a, b }
}
pub const fn origin(&self) -> &Vec3 {
return &self.a;
pub fn origin(&self) -> Vec3 {
return self.a;
}
pub const fn direction(&self) -> &Vec3 {
return &self.b;
pub fn direction(&self) -> Vec3 {
return self.b;
}
pub const fn point_at_diameter(&self, t: f32) -> Vec3 {
return self.a + t * self.b;
pub fn point_at_parameter(&self, t: f32) -> Vec3 {
return self.a + self.b * t;
}
}
fn color(ray: Ray) -> Vec3 {
let unit_direction = ray.direction().unit_vector();
let t = 0.5 * (unit_direction.y() + 1.0);
return Vec3::new(1.0, 1.0, 1.0) * (1.0 - t) + Vec3::new(0.5, 0.7, 1.0) * t;
}
pub fn create_ray_demo(buf: &mut String, w: u32, h: u32) {
let lower_left_corner = Vec3::new(-2.0, -1.0, -1.0);
let horizontal = Vec3::new(4.0, 0.0, 0.0);
let vertical = Vec3::new(0.0, 2.0, 0.0);
let origin = Vec3::new(0.0, 0.0, 0.0);
for j in (0..h).rev() {
for i in 0..w {
let u = i as f32 / w as f32;
let v = j as f32 / h as f32;
let ray = Ray::new(origin, lower_left_corner + horizontal * u + vertical * v);
let color = color(ray);
let ir = (255.99 * color[0]) as u32;
let ig = (255.99 * color[1]) as u32;
let ib = (255.99 * color[2]) as u32;
let output = format!("{} {} {}\n", ir, ig, ib);
buf.push_str(&output);
}
}
}

View File

@ -1,5 +1,6 @@
use std::ops::{Add, Div, Index, Mul, Sub};
use std::ops::{Add, Div, Index, IndexMut, Mul, MulAssign, Sub};
#[derive(Debug, Copy, Clone)]
pub struct Vec3 {
inner: [f32; 3],
}
@ -10,50 +11,54 @@ impl Vec3 {
}
pub fn x(&self) -> f32 {
self.inner[0]
self[0]
}
pub fn y(&self) -> f32 {
self.inner[1]
self[1]
}
pub fn z(&self) -> f32 {
self.inner[2]
self[2]
}
pub fn r(&self) -> f32 {
self.inner[0]
self[0]
}
pub fn g(&self) -> f32 {
self.inner[1]
self[1]
}
pub fn b(&self) -> f32 {
self.inner[2]
self[2]
}
pub fn length(&self) -> f32 {
(self.inner[0] * self.inner[0]
+ self.inner[1] * self.inner[1]
+ self.inner[2] * self.inner[2])
.sqrt()
self.sq_len().sqrt()
}
pub fn sq_len(&self) -> f32 {
self.inner[0] * self.inner[0]
+ self.inner[1] * self.inner[1]
+ self.inner[2] * self.inner[2]
self[0] * self[0]
+ self[1] * self[1]
+ self[2] * self[2]
}
pub fn dot(&self, v: &Vec3) -> f32 {
self.inner[0] * v.inner[0] + self.inner[1] * v.inner[1] + self.inner[2] * v.inner[2]
self[0] * v[0] + self[1] * v[1] + self[2] * v[2]
}
pub fn cross(&self, v: &Vec3) -> Vec3 {
Vec3 {
inner: [
self.inner[1] * v.inner[2] - self.inner[2] * v.inner[1],
self.inner[2] * v.inner[0] - self.inner[0] * v.inner[2],
self.inner[0] * v.inner[1] - self.inner[1] * v.inner[0],
self[1] * v[2] - self[2] * v[1],
self[2] * v[0] - self[0] * v[2],
self[0] * v[1] - self[1] * v[0],
],
}
}
pub fn unit_vector(&self) -> Vec3 {
let length = self.length();
Vec3 {
inner: [self[0] / length, self[1] / length, self[2] / length],
}
}
}
impl Add for Vec3 {
@ -62,9 +67,9 @@ impl Add for Vec3 {
fn add(self, o: Vec3) -> Vec3 {
Vec3 {
inner: [
self.inner[0] + o.inner[0],
self.inner[1] + o.inner[1],
self.inner[2] + o.inner[2],
self[0] + o[0],
self[1] + o[1],
self[2] + o[2],
],
}
}
@ -76,34 +81,35 @@ impl Sub for Vec3 {
fn sub(self, o: Vec3) -> Vec3 {
Vec3 {
inner: [
self.inner[0] - o.inner[0],
self.inner[1] - o.inner[1],
self.inner[2] - o.inner[2],
self[0] - o[0],
self[1] - o[1],
self[2] - o[2],
],
}
}
}
impl Mul<Vec3> for Vec3 {
type Output = Vec3;
impl MulAssign<Vec3> for Vec3 {
fn mul_assign(&mut self, o: Vec3) {
self[0] *= o[0];
self[1] *= o[1];
self[2] *= o[2];
}
}
fn mul(self, o: Vec3) -> Vec3 {
Vec3 {
inner: [
self.inner[0] * o.inner[0],
self.inner[1] * o.inner[1],
self.inner[2] * o.inner[2],
],
}
impl MulAssign<f32> for Vec3 {
fn mul_assign(&mut self, o: f32) {
self[0] *= o;
self[1] *= o;
self[2] *= o;
}
}
impl Mul<f32> for Vec3 {
type Output = Vec3;
fn mul(self, o: f32) -> Vec3 {
Vec3 {
inner: [self.inner[0] * o, self.inner[1] * o, self.inner[2] * o],
inner: [self[0] * o, self[1] * o, self[2] * o],
}
}
}
@ -114,9 +120,9 @@ impl Div<Vec3> for Vec3 {
fn div(self, o: Vec3) -> Vec3 {
Vec3 {
inner: [
self.inner[0] / o.inner[0],
self.inner[1] / o.inner[1],
self.inner[2] / o.inner[2],
self[0] / o[0],
self[1] / o[1],
self[2] / o[2],
],
}
}
@ -128,7 +134,7 @@ impl Div<f32> for Vec3 {
fn div(self, o: f32) -> Vec3 {
let o = 1.0 / o;
Vec3 {
inner: [self.inner[0] * o, self.inner[1] * o, self.inner[2] * o],
inner: [self[0] * o, self[1] * o, self[2] * o],
}
}
}
@ -140,3 +146,9 @@ impl Index<usize> for Vec3 {
&self.inner[q]
}
}
impl IndexMut<usize> for Vec3 {
fn index_mut(&mut self, q: usize) -> &mut f32 {
&mut self.inner[q]
}
}