Commit Graph

15 Commits

Author SHA1 Message Date
30c8b6054f Added upto hit table based sphere, Working on anti-aliasing module 2020-02-13 16:12:52 +05:30
c4fd7ab209 Re-added demos upto surface normal sphere 2020-02-12 22:10:23 +05:30
693965b452 Resuming project, Committing all old code 2020-02-09 22:00:51 +05:30
0634ac5be5 Removed println statment 2019-06-25 23:30:40 +05:30
cce1977603 working on hitable based implementation
1. Reversed order in which images are rendered
2. Removed unused imports.
3. Added Hitable based Surface Normal Sphere.
2019-06-25 23:14:37 +05:30
c53beb8cc1 Refactoring, Completed Simple Sphere and Surface Normal Sphere 2019-06-24 22:10:45 +05:30
b368aad313 Replaced RGB888 with BGR888 since in sdl2-rs they seem to be having a reversed effect 2019-03-08 22:59:21 +05:30
7cba8998c5 Refactored codebase, Added sdl2 along with some shortcuts to switch between different renders and save them on disk in ppm format 2019-03-07 06:03:46 +05:30
21b7439098 Added sdl2. Changed buffer type from String to Vec<u8> and refactored demo.rs 2019-03-05 23:10:46 +05:30
a1f040d307 Ria-weekend: Added sphere demo 2019-01-24 03:43:54 +05:30
a69da66caa Refactored everything again 2019-01-23 03:32:06 +05:30
6b89d4b046 Added some comments, Refactored a bit 2019-01-23 03:00:41 +05:30
8823d685ba RiA-weekend work
1. Refactored vec3.
2. Completed ray_demo from chapter 3.
2019-01-23 01:01:39 +05:30
89a179dc18 Restructuring project 2019-01-22 22:39:51 +05:30
4ec798cfec Working on RiA-weekend 2019-01-22 22:37:51 +05:30