added avx2 feature along with scalar/avx2 impls of vec3
This commit is contained in:
parent
a4aeac2b21
commit
738e58f2f3
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@ -4,8 +4,13 @@ version = "0.1.0"
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authors = ["ishanjain28 <ishanjain28@gmail.com>"]
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edition = "2018"
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[features]
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gui = ["sdl2"]
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avx2 = ["packed_simd"]
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[dependencies]
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sdl2 = { version = "0.33.0", optional = true }
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rand = { version = "0.7.3", features = ["small_rng"] }
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rayon = "1.3.0"
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packed_simd = "0.3.3"
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packed_simd = { version = "0.3.3", optional = true }
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@ -159,7 +159,7 @@ impl Demo for FinalScene {
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fn calc_color(ray: Ray, world: &HitableList, depth: u32, rng: &mut SmallRng) -> Vec3 {
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if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) {
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if depth >= 10 {
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if depth >= 50 {
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Vec3::new(0.0, 0.0, 0.0)
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} else {
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let material = hit_rec.material.as_ref();
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@ -52,7 +52,7 @@ fn run(mut width: usize, mut height: usize) -> Result<(), String> {
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//println!("{:?} {:?} {:?}", texture.query(), texture.color_mod(), texture.alpha_mod());
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let active_demo: &dyn Demo = &demos::MotionBlur;
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let mut active_demo: &dyn Demo = &demos::SimpleRectangle;
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// TODO: Should update when window is unfocus since the project window retains
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// data from overlapped window
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// TODO: Maybe consider using condition variable to make loop {} not run at full
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@ -121,6 +121,7 @@ fn run(mut width: usize, mut height: usize) -> Result<(), String> {
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active_demo = &demos::FinalScene;
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should_update = true;
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}
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_ => (),
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};
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}
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Event::Window {
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@ -38,9 +38,9 @@ impl Hitable for Sphere {
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// Check this for detailed proof
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// https://vchizhov.github.io/resources/ray%20tracing/ray%20tracing%20tutorial%20series%20vchizhov/ray_casting/part1/intersecting_a_sphere.md.html#appendix
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let discriminant = b * b - a * c;
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let discriminant_root = discriminant.sqrt();
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let a_d = 1.0 / a;
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if discriminant > 0.0 {
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let discriminant_root = discriminant.sqrt();
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let root = (-b - discriminant_root) * a_d;
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if root < t_max && root > t_min {
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let p = ray.point_at_parameter(root);
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@ -1,205 +1,418 @@
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use {
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packed_simd::f64x4,
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std::{
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#[cfg(feature = "avx2")]
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pub use avx2::*;
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#[cfg(not(feature = "avx2"))]
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pub use scalar::*;
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#[cfg(feature = "avx2")]
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mod avx2 {
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#[cfg(feature = "avx2")]
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use packed_simd::f64x4;
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use std::{
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fmt::{Display, Formatter, Result as FmtResult},
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ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
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},
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};
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};
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#[derive(Debug, PartialEq, Copy, Clone)]
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pub struct Vec3(f64x4);
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// x,y,z,t
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// r,g,b,_
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#[derive(Debug, PartialEq, Copy, Clone)]
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pub struct Vec3(f64x4);
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impl Vec3 {
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#[inline]
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pub const fn new(a: f64, b: f64, c: f64) -> Vec3 {
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Vec3(f64x4::new(a, b, c, 0.0))
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}
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impl Vec3 {
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#[inline]
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pub const fn new(a: f64, b: f64, c: f64) -> Vec3 {
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Vec3(f64x4::new(a, b, c, 0.0))
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#[inline]
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pub fn x(&self) -> f64 {
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self.0.extract(0)
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}
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#[inline]
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pub fn y(&self) -> f64 {
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self.0.extract(1)
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}
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#[inline]
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pub fn z(&self) -> f64 {
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self.0.extract(2)
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}
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#[inline]
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pub fn r(&self) -> f64 {
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self.0.extract(0)
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}
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#[inline]
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pub fn g(&self) -> f64 {
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self.0.extract(1)
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}
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#[inline]
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pub fn b(&self) -> f64 {
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self.0.extract(2)
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}
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#[inline]
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pub fn length(&self) -> f64 {
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self.sq_len().sqrt()
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}
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#[inline]
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pub fn sq_len(&self) -> f64 {
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let p = self.0.powf(f64x4::new(2.0, 2.0, 2.0, 2.0));
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p.sum()
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}
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#[inline]
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pub fn dot(&self, v: &Vec3) -> f64 {
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let p = self.0 * v.0;
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p.sum()
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}
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#[inline]
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pub fn cross(&self, v: &Vec3) -> Vec3 {
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let p1 = self.0 * f64x4::new(v.0.extract(1), v.0.extract(2), v.0.extract(0), 0.0);
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let p2 = self.0 * f64x4::new(v.0.extract(2), v.0.extract(0), v.0.extract(1), 0.0);
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Vec3(f64x4::new(
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p1.extract(1) - p2.extract(2),
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p1.extract(2) - p2.extract(0),
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p1.extract(0) - p2.extract(1),
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0.0,
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))
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}
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#[inline]
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pub fn unit_vector(&self) -> Vec3 {
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let length = self.length();
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Vec3(self.0 / length)
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}
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}
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#[inline]
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pub fn x(&self) -> f64 {
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self.0.extract(0)
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}
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#[inline]
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pub fn y(&self) -> f64 {
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self.0.extract(1)
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}
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#[inline]
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pub fn z(&self) -> f64 {
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self.0.extract(2)
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}
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#[inline]
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pub fn r(&self) -> f64 {
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self.0.extract(0)
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}
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#[inline]
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pub fn g(&self) -> f64 {
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self.0.extract(1)
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}
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#[inline]
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pub fn b(&self) -> f64 {
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self.0.extract(2)
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impl Add for Vec3 {
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type Output = Vec3;
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fn add(self, o: Vec3) -> Vec3 {
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Vec3(self.0 + o.0)
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}
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}
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#[inline]
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pub fn length(&self) -> f64 {
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self.sq_len().sqrt()
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impl AddAssign for Vec3 {
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fn add_assign(&mut self, o: Vec3) {
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self.0 += o.0
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}
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}
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#[inline]
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pub fn sq_len(&self) -> f64 {
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let p = self.0.powf(f64x4::new(2.0, 2.0, 2.0, 2.0));
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p.sum()
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impl Sub for Vec3 {
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type Output = Vec3;
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fn sub(self, o: Vec3) -> Vec3 {
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Vec3(self.0 - o.0)
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}
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}
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#[inline]
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pub fn dot(&self, v: &Vec3) -> f64 {
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let p = self.0 * v.0;
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p.sum()
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impl SubAssign for Vec3 {
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fn sub_assign(&mut self, o: Vec3) {
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self.0 -= o.0
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}
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}
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#[inline]
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pub fn cross(&self, v: &Vec3) -> Vec3 {
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let p1 = self.0 * f64x4::new(v.0.extract(1), v.0.extract(2), v.0.extract(0), 0.0);
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let p2 = self.0 * f64x4::new(v.0.extract(2), v.0.extract(0), v.0.extract(1), 0.0);
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impl Neg for Vec3 {
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type Output = Vec3;
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Vec3(f64x4::new(
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p1.extract(1) - p2.extract(2),
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p1.extract(2) - p2.extract(0),
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p1.extract(0) - p2.extract(1),
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0.0,
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))
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fn neg(self) -> Vec3 {
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Vec3(-self.0)
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}
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}
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#[inline]
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pub fn unit_vector(&self) -> Vec3 {
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let length = self.length();
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Vec3(self.0 / length)
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impl MulAssign<Vec3> for Vec3 {
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fn mul_assign(&mut self, o: Vec3) {
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self.0 *= o.0
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}
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}
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impl MulAssign<f64> for Vec3 {
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fn mul_assign(&mut self, o: f64) {
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self.0 *= o
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}
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}
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impl Mul<f64> for Vec3 {
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type Output = Vec3;
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fn mul(self, o: f64) -> Vec3 {
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Vec3(self.0 * o)
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}
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}
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impl Mul<Vec3> for Vec3 {
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type Output = Vec3;
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fn mul(self, o: Vec3) -> Vec3 {
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Vec3(self.0 * o.0)
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}
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}
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impl Div<Vec3> for Vec3 {
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type Output = Vec3;
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fn div(self, o: Vec3) -> Vec3 {
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Vec3(self.0 / o.0)
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}
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}
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impl Div<f64> for Vec3 {
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type Output = Vec3;
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fn div(self, o: f64) -> Vec3 {
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let o = 1.0 / o;
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self * o
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}
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}
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impl DivAssign<f64> for Vec3 {
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fn div_assign(&mut self, o: f64) {
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let o = 1.0 / o;
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*self *= o;
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}
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}
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impl Display for Vec3 {
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fn fmt(&self, f: &mut Formatter) -> FmtResult {
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f.write_fmt(format_args!(
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"{} {} {}",
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self.0.extract(0),
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self.0.extract(1),
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self.0.extract(2)
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))
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}
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}
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#[test]
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fn vec3_test() {
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let v = Vec3::new(0.5, 0.6, 0.8);
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let q = Vec3::new(0.4, 0.2, 0.1);
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let cross = Vec3::new(
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-0.10000000000000003,
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0.2700000000000001,
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-0.13999999999999999,
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);
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let unit_vector = Vec3::new(0.4472135954999579, 0.5366563145999494, 0.7155417527999327);
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let add = Vec3::new(0.9, 0.8, 0.9);
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let sub = Vec3::new(0.09999999999999998, 0.39999999999999997, 0.7000000000000001);
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let mul = Vec3::new(0.2, 0.12, 0.08000000000000002);
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let div = Vec3::new(1.25, 2.9999999999999996, 8.0);
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assert_eq!(v.x(), 0.5);
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assert_eq!(v.y(), 0.6);
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assert_eq!(v.z(), 0.8);
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assert_eq!(v.r(), 0.5);
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assert_eq!(v.g(), 0.6);
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assert_eq!(v.b(), 0.8);
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assert_eq!(v.length(), 1.118033988749895);
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assert_eq!(v.sq_len(), 1.25);
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assert_eq!(v.dot(&q), 0.4);
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assert_eq!(v.cross(&q), cross);
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assert_eq!(v.unit_vector(), unit_vector);
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assert_eq!(v + q, add);
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assert_eq!(v - q, sub);
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assert_eq!(v * q, mul);
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assert_eq!(v / q, div);
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}
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}
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impl Add for Vec3 {
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type Output = Vec3;
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mod scalar {
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use std::{
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fmt::{Display, Formatter, Result as FmtResult},
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ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
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};
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#[derive(Debug, PartialEq, Copy, Clone)]
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pub struct Vec3(f64, f64, f64);
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fn add(self, o: Vec3) -> Vec3 {
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Vec3(self.0 + o.0)
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impl Vec3 {
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#[inline]
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pub const fn new(a: f64, b: f64, c: f64) -> Vec3 {
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Vec3(a, b, c)
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}
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#[inline]
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pub fn x(&self) -> f64 {
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self.0
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}
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#[inline]
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pub fn y(&self) -> f64 {
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self.1
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}
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#[inline]
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pub fn z(&self) -> f64 {
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self.2
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}
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#[inline]
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pub fn r(&self) -> f64 {
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self.0
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}
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#[inline]
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pub fn g(&self) -> f64 {
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self.1
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}
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#[inline]
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pub fn b(&self) -> f64 {
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self.2
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}
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#[inline]
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pub fn length(&self) -> f64 {
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self.sq_len().sqrt()
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}
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#[inline]
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pub fn sq_len(&self) -> f64 {
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self.0 * self.0 + self.1 * self.1 + self.2 * self.2
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}
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#[inline]
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pub fn dot(&self, v: &Vec3) -> f64 {
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self.0 * v.0 + self.1 * v.1 + self.2 * v.2
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}
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#[inline]
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pub fn cross(&self, v: &Vec3) -> Vec3 {
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Vec3(
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self.1 * v.2 - self.2 * v.1,
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self.2 * v.0 - self.0 * v.2,
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self.0 * v.1 - self.1 * v.0,
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)
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}
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#[inline]
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pub fn unit_vector(&self) -> Vec3 {
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let length = self.length();
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Vec3(self.0 / length, self.1 / length, self.2 / length)
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}
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}
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impl Add for Vec3 {
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type Output = Vec3;
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fn add(self, o: Vec3) -> Vec3 {
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Vec3::new(self.0 + o.0, self.1 + o.1, self.2 + o.2)
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}
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}
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impl AddAssign for Vec3 {
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fn add_assign(&mut self, o: Vec3) {
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self.0 += o.0;
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self.1 += o.1;
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self.2 += o.2;
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}
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}
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impl Sub for Vec3 {
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type Output = Vec3;
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fn sub(self, o: Vec3) -> Vec3 {
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Vec3::new(self.0 - o.0, self.1 - o.1, self.2 - o.2)
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}
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}
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impl SubAssign for Vec3 {
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fn sub_assign(&mut self, o: Vec3) {
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self.0 -= o.0;
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self.1 -= o.1;
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self.2 -= o.2;
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}
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}
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impl Neg for Vec3 {
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type Output = Vec3;
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fn neg(self) -> Vec3 {
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Vec3(-self.0, -self.1, -self.2)
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}
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}
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impl MulAssign<Vec3> for Vec3 {
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fn mul_assign(&mut self, o: Vec3) {
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self.0 *= o.0;
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self.1 *= o.1;
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self.2 *= o.2;
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}
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}
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impl MulAssign<f64> for Vec3 {
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fn mul_assign(&mut self, o: f64) {
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self.0 *= o;
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self.1 *= o;
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self.2 *= o;
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}
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}
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impl Mul<f64> for Vec3 {
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type Output = Vec3;
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fn mul(self, o: f64) -> Vec3 {
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Vec3::new(self.0 * o, self.1 * o, self.2 * o)
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}
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}
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impl Mul<Vec3> for Vec3 {
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type Output = Vec3;
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fn mul(self, o: Vec3) -> Vec3 {
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Vec3::new(self.0 * o.0, self.1 * o.1, self.2 * o.2)
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}
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}
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impl Div<Vec3> for Vec3 {
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type Output = Vec3;
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fn div(self, o: Vec3) -> Vec3 {
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Vec3::new(self.0 / o.0, self.1 / o.1, self.2 / o.2)
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}
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}
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impl Div<f64> for Vec3 {
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type Output = Vec3;
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fn div(self, o: f64) -> Vec3 {
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let o = 1.0 / o;
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self * o
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}
|
||||
}
|
||||
|
||||
impl DivAssign<f64> for Vec3 {
|
||||
fn div_assign(&mut self, o: f64) {
|
||||
let o = 1.0 / o;
|
||||
*self *= o;
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Vec3 {
|
||||
fn fmt(&self, f: &mut Formatter) -> FmtResult {
|
||||
f.write_fmt(format_args!("{} {} {}", self.0, self.1, self.2))
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vec3_test() {
|
||||
let v = Vec3::new(0.5, 0.6, 0.8);
|
||||
let q = Vec3::new(0.4, 0.2, 0.1);
|
||||
let cross = Vec3::new(
|
||||
-0.10000000000000003,
|
||||
0.2700000000000001,
|
||||
-0.13999999999999999,
|
||||
);
|
||||
let unit_vector = Vec3::new(0.4472135954999579, 0.5366563145999494, 0.7155417527999327);
|
||||
let add = Vec3::new(0.9, 0.8, 0.9);
|
||||
let sub = Vec3::new(0.09999999999999998, 0.39999999999999997, 0.7000000000000001);
|
||||
let mul = Vec3::new(0.2, 0.12, 0.08000000000000002);
|
||||
let div = Vec3::new(1.25, 2.9999999999999996, 8.0);
|
||||
|
||||
assert_eq!(v.x(), 0.5);
|
||||
assert_eq!(v.y(), 0.6);
|
||||
assert_eq!(v.z(), 0.8);
|
||||
assert_eq!(v.r(), 0.5);
|
||||
assert_eq!(v.g(), 0.6);
|
||||
assert_eq!(v.b(), 0.8);
|
||||
assert_eq!(v.length(), 1.118033988749895);
|
||||
assert_eq!(v.sq_len(), 1.25);
|
||||
assert_eq!(v.dot(&q), 0.4);
|
||||
assert_eq!(v.cross(&q), cross);
|
||||
assert_eq!(v.unit_vector(), unit_vector);
|
||||
assert_eq!(v + q, add);
|
||||
assert_eq!(v - q, sub);
|
||||
assert_eq!(v * q, mul);
|
||||
assert_eq!(v / q, div);
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign for Vec3 {
|
||||
fn add_assign(&mut self, o: Vec3) {
|
||||
self.0 += o.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for Vec3 {
|
||||
type Output = Vec3;
|
||||
|
||||
fn sub(self, o: Vec3) -> Vec3 {
|
||||
Vec3(self.0 - o.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for Vec3 {
|
||||
fn sub_assign(&mut self, o: Vec3) {
|
||||
self.0 -= o.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Neg for Vec3 {
|
||||
type Output = Vec3;
|
||||
|
||||
fn neg(self) -> Vec3 {
|
||||
Vec3(-self.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<Vec3> for Vec3 {
|
||||
fn mul_assign(&mut self, o: Vec3) {
|
||||
self.0 *= o.0
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<f64> for Vec3 {
|
||||
fn mul_assign(&mut self, o: f64) {
|
||||
self.0 *= o
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<f64> for Vec3 {
|
||||
type Output = Vec3;
|
||||
fn mul(self, o: f64) -> Vec3 {
|
||||
Vec3(self.0 * o)
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<Vec3> for Vec3 {
|
||||
type Output = Vec3;
|
||||
fn mul(self, o: Vec3) -> Vec3 {
|
||||
Vec3(self.0 * o.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<Vec3> for Vec3 {
|
||||
type Output = Vec3;
|
||||
|
||||
fn div(self, o: Vec3) -> Vec3 {
|
||||
Vec3(self.0 / o.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<f64> for Vec3 {
|
||||
type Output = Vec3;
|
||||
|
||||
fn div(self, o: f64) -> Vec3 {
|
||||
let o = 1.0 / o;
|
||||
self * o
|
||||
}
|
||||
}
|
||||
|
||||
impl DivAssign<f64> for Vec3 {
|
||||
fn div_assign(&mut self, o: f64) {
|
||||
let o = 1.0 / o;
|
||||
*self *= o;
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Vec3 {
|
||||
fn fmt(&self, f: &mut Formatter) -> FmtResult {
|
||||
//f.write_fmt(format_args!("{} {} {}", self[0], self[1], self[2]))
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vec3_test() {
|
||||
let v = Vec3::new(0.5, 0.6, 0.8);
|
||||
let q = Vec3::new(0.4, 0.2, 0.1);
|
||||
let cross = Vec3::new(
|
||||
-0.10000000000000003,
|
||||
0.2700000000000001,
|
||||
-0.13999999999999999,
|
||||
);
|
||||
let unit_vector = Vec3::new(0.4472135954999579, 0.5366563145999494, 0.7155417527999327);
|
||||
let add = Vec3::new(0.9, 0.8, 0.9);
|
||||
let sub = Vec3::new(0.09999999999999998, 0.39999999999999997, 0.7000000000000001);
|
||||
let mul = Vec3::new(0.2, 0.12, 0.08000000000000002);
|
||||
let div = Vec3::new(1.25, 2.9999999999999996, 8.0);
|
||||
|
||||
assert_eq!(v.x(), 0.5);
|
||||
assert_eq!(v.y(), 0.6);
|
||||
assert_eq!(v.z(), 0.8);
|
||||
assert_eq!(v.r(), 0.5);
|
||||
assert_eq!(v.g(), 0.6);
|
||||
assert_eq!(v.b(), 0.8);
|
||||
assert_eq!(v.length(), 1.118033988749895);
|
||||
assert_eq!(v.sq_len(), 1.25);
|
||||
assert_eq!(v.dot(&q), 0.4);
|
||||
assert_eq!(v.cross(&q), cross);
|
||||
assert_eq!(v.unit_vector(), unit_vector);
|
||||
assert_eq!(v + q, add);
|
||||
assert_eq!(v - q, sub);
|
||||
assert_eq!(v * q, mul);
|
||||
assert_eq!(v / q, div);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user