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30c8b6054f
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Added upto hit table based sphere, Working on anti-aliasing module
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2020-02-13 16:12:52 +05:30 |
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c4fd7ab209
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Re-added demos upto surface normal sphere
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2020-02-12 22:10:23 +05:30 |
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693965b452
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Resuming project, Committing all old code
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2020-02-09 22:00:51 +05:30 |
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cce1977603
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working on hitable based implementation
1. Reversed order in which images are rendered
2. Removed unused imports.
3. Added Hitable based Surface Normal Sphere.
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2019-06-25 23:14:37 +05:30 |
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c53beb8cc1
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Refactoring, Completed Simple Sphere and Surface Normal Sphere
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2019-06-24 22:10:45 +05:30 |
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b368aad313
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Replaced RGB888 with BGR888 since in sdl2-rs they seem to be having a reversed effect
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2019-03-08 22:59:21 +05:30 |
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7cba8998c5
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Refactored codebase, Added sdl2 along with some shortcuts to switch between different renders and save them on disk in ppm format
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2019-03-07 06:03:46 +05:30 |
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