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master ... simd

Author SHA1 Message Date
Ishan Jain
738e58f2f3
added avx2 feature along with scalar/avx2 impls of vec3 2020-04-11 21:41:01 +05:30
Ishan Jain
a4aeac2b21
Working on adding SIMD, Feature gates
1. Added a gui and default feature gate.
2. Working on acceelarating it with SIMD
2020-04-11 20:25:54 +05:30
16 changed files with 589 additions and 296 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
target/ target/
*.ppm *.ppm
*.png *.png
simd.compute

101
Cargo.lock generated
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@ -2,9 +2,9 @@
# It is not intended for manual editing. # It is not intended for manual editing.
[[package]] [[package]]
name = "autocfg" name = "autocfg"
version = "0.1.7" version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d49d90015b3c36167a20fe2810c5cd875ad504b39cff3d4eae7977e6b7c1cb2" checksum = "f8aac770f1885fd7e387acedd76065302551364496e46b3dd00860b2f8359b9d"
[[package]] [[package]]
name = "bitflags" name = "bitflags"
@ -12,15 +12,6 @@ version = "1.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf1de2fe8c75bc145a2f577add951f8134889b4795d47466a54a5c846d691693" checksum = "cf1de2fe8c75bc145a2f577add951f8134889b4795d47466a54a5c846d691693"
[[package]]
name = "c2-chacha"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "214238caa1bf3a496ec3392968969cab8549f96ff30652c9e56885329315f6bb"
dependencies = [
"ppv-lite86",
]
[[package]] [[package]]
name = "cfg-if" name = "cfg-if"
version = "0.1.10" version = "0.1.10"
@ -29,24 +20,26 @@ checksum = "4785bdd1c96b2a846b2bd7cc02e86b6b3dbf14e7e53446c4f54c92a361040822"
[[package]] [[package]]
name = "crossbeam-deque" name = "crossbeam-deque"
version = "0.7.2" version = "0.7.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c3aa945d63861bfe624b55d153a39684da1e8c0bc8fba932f7ee3a3c16cea3ca" checksum = "9f02af974daeee82218205558e51ec8768b48cf524bd01d550abe5573a608285"
dependencies = [ dependencies = [
"crossbeam-epoch", "crossbeam-epoch",
"crossbeam-utils", "crossbeam-utils",
"maybe-uninit",
] ]
[[package]] [[package]]
name = "crossbeam-epoch" name = "crossbeam-epoch"
version = "0.8.0" version = "0.8.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5064ebdbf05ce3cb95e45c8b086f72263f4166b29b97f6baff7ef7fe047b55ac" checksum = "058ed274caafc1f60c4997b5fc07bf7dc7cca454af7c6e81edffe5f33f70dace"
dependencies = [ dependencies = [
"autocfg", "autocfg",
"cfg-if", "cfg-if",
"crossbeam-utils", "crossbeam-utils",
"lazy_static", "lazy_static",
"maybe-uninit",
"memoffset", "memoffset",
"scopeguard", "scopeguard",
] ]
@ -63,9 +56,9 @@ dependencies = [
[[package]] [[package]]
name = "crossbeam-utils" name = "crossbeam-utils"
version = "0.7.0" version = "0.7.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ce446db02cdc3165b94ae73111e570793400d0794e46125cc4056c81cbb039f4" checksum = "c3c7c73a2d1e9fc0886a08b93e98eb643461230d5f1925e4036204d5f2e261a8"
dependencies = [ dependencies = [
"autocfg", "autocfg",
"cfg-if", "cfg-if",
@ -91,9 +84,9 @@ dependencies = [
[[package]] [[package]]
name = "hermit-abi" name = "hermit-abi"
version = "0.1.6" version = "0.1.10"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eff2656d88f158ce120947499e971d743c05dbcbed62e5bd2f38f1698bbc3772" checksum = "725cf19794cf90aa94e65050cb4191ff5d8fa87a498383774c47b332e3af952e"
dependencies = [ dependencies = [
"libc", "libc",
] ]
@ -106,17 +99,23 @@ checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]] [[package]]
name = "libc" name = "libc"
version = "0.2.66" version = "0.2.68"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d515b1f41455adea1313a4a2ac8a8a477634fbae63cc6100e3aebb207ce61558" checksum = "dea0c0405123bba743ee3f91f49b1c7cfb684eef0da0a50110f758ccf24cdff0"
[[package]]
name = "maybe-uninit"
version = "2.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "60302e4db3a61da70c0cb7991976248362f30319e88850c487b9b95bbf059e00"
[[package]] [[package]]
name = "memoffset" name = "memoffset"
version = "0.5.3" version = "0.5.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "75189eb85871ea5c2e2c15abbdd541185f63b408415e5051f5cac122d8c774b9" checksum = "b4fc2c02a7e374099d4ee95a193111f72d2110197fe200272371758f6c3643d8"
dependencies = [ dependencies = [
"rustc_version", "autocfg",
] ]
[[package]] [[package]]
@ -129,6 +128,15 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "packed_simd"
version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a85ea9fc0d4ac0deb6fe7911d38786b32fc11119afd9e9d38b84ff691ce64220"
dependencies = [
"cfg-if",
]
[[package]] [[package]]
name = "ppv-lite86" name = "ppv-lite86"
version = "0.2.6" version = "0.2.6"
@ -146,15 +154,16 @@ dependencies = [
"rand_chacha", "rand_chacha",
"rand_core", "rand_core",
"rand_hc", "rand_hc",
"rand_pcg",
] ]
[[package]] [[package]]
name = "rand_chacha" name = "rand_chacha"
version = "0.2.1" version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "03a2a90da8c7523f554344f921aa97283eadf6ac484a6d2a7d0212fa7f8d6853" checksum = "f4c8ed856279c9737206bf725bf36935d8666ead7aa69b52be55af369d193402"
dependencies = [ dependencies = [
"c2-chacha", "ppv-lite86",
"rand_core", "rand_core",
] ]
@ -176,6 +185,15 @@ dependencies = [
"rand_core", "rand_core",
] ]
[[package]]
name = "rand_pcg"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "16abd0c1b639e9eb4d7c50c0b8100b0d0f849be2349829c740fe8e6eb4816429"
dependencies = [
"rand_core",
]
[[package]] [[package]]
name = "rayon" name = "rayon"
version = "1.3.0" version = "1.3.0"
@ -204,25 +222,17 @@ dependencies = [
name = "ria-weekend" name = "ria-weekend"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"packed_simd",
"rand", "rand",
"rayon", "rayon",
"sdl2", "sdl2",
] ]
[[package]]
name = "rustc_version"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "138e3e0acb6c9fb258b19b67cb8abd63c00679d2851805ea151465464fe9030a"
dependencies = [
"semver",
]
[[package]] [[package]]
name = "scopeguard" name = "scopeguard"
version = "1.0.0" version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b42e15e59b18a828bbf5c58ea01debb36b9b096346de35d941dcb89009f24a0d" checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
[[package]] [[package]]
name = "sdl2" name = "sdl2"
@ -246,21 +256,6 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "semver"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d7eb9ef2c18661902cc47e535f9bc51b78acd254da71d375c2f6720d9a40403"
dependencies = [
"semver-parser",
]
[[package]]
name = "semver-parser"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "388a1df253eca08550bef6c72392cfe7c30914bf41df5269b68cbd6ff8f570a3"
[[package]] [[package]]
name = "wasi" name = "wasi"
version = "0.9.0+wasi-snapshot-preview1" version = "0.9.0+wasi-snapshot-preview1"

View File

@ -4,7 +4,13 @@ version = "0.1.0"
authors = ["ishanjain28 <ishanjain28@gmail.com>"] authors = ["ishanjain28 <ishanjain28@gmail.com>"]
edition = "2018" edition = "2018"
[features]
gui = ["sdl2"]
avx2 = ["packed_simd"]
[dependencies] [dependencies]
sdl2 = "0.33.0" sdl2 = { version = "0.33.0", optional = true }
rand = "0.7.3" rand = { version = "0.7.3", features = ["small_rng"] }
rayon = "1.3.0" rayon = "1.3.0"
packed_simd = { version = "0.3.3", optional = true }

View File

@ -61,9 +61,8 @@ impl Camera {
} }
} }
pub fn get_ray(&self, u: f64, v: f64) -> Ray { pub fn get_ray<R: Rng + ?Sized>(&self, u: f64, v: f64, rng: &mut R) -> Ray {
let mut rng = rand::thread_rng(); let rd = random_in_unit_disk(rng) * self.lens_radius;
let rd = random_in_unit_disk(&mut rng) * self.lens_radius;
let offset = self.u * rd.x() + self.v * rd.y(); let offset = self.u * rd.x() + self.v * rd.y();
Ray::new( Ray::new(
self.origin + offset, self.origin + offset,
@ -72,7 +71,7 @@ impl Camera {
} }
} }
fn random_in_unit_disk(rng: &mut rand::rngs::ThreadRng) -> Vec3 { fn random_in_unit_disk<R: Rng + ?Sized>(rng: &mut R) -> Vec3 {
let mut p = Vec3::new(rng.gen::<f64>(), rng.gen::<f64>(), 0.0) * 2.0 - Vec3::new(1.0, 1.0, 0.0); let mut p = Vec3::new(rng.gen::<f64>(), rng.gen::<f64>(), 0.0) * 2.0 - Vec3::new(1.0, 1.0, 0.0);
while p.dot(&p) >= 1.0 { while p.dot(&p) >= 1.0 {

View File

@ -7,7 +7,7 @@ use {
}, },
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct DefocusBlur; pub struct DefocusBlur;
@ -82,6 +82,7 @@ impl Demo for DefocusBlur {
let world = world.unwrap(); let world = world.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
@ -91,8 +92,8 @@ impl Demo for DefocusBlur {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let ray = camera.get_ray(u, v); let ray = camera.get_ray(u, v, &mut rng);
color += calc_color(ray, &world, 0); color += calc_color(ray, &world, 0, &mut rng);
} }
color /= samples as f64; color /= samples as f64;
@ -107,14 +108,16 @@ impl Demo for DefocusBlur {
} }
} }
fn calc_color(ray: Ray, world: &HitableList, depth: u32) -> Vec3 { fn calc_color(ray: Ray, world: &HitableList, depth: u32, rng: &mut SmallRng) -> Vec3 {
if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) { if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) {
if depth >= 50 { if depth >= 50 {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} else { } else {
let material = hit_rec.material.as_ref(); let material = hit_rec.material.as_ref();
if let (attenuation, Some(scattered_ray)) = material.unwrap().scatter(&ray, &hit_rec) { if let (attenuation, Some(scattered_ray)) =
calc_color(scattered_ray, &world, depth + 1) * attenuation material.unwrap().scatter(&ray, &hit_rec, rng)
{
calc_color(scattered_ray, &world, depth + 1, rng) * attenuation
} else { } else {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} }

View File

@ -7,7 +7,7 @@ use {
}, },
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct DielectricMaterial; pub struct DielectricMaterial;
@ -69,6 +69,7 @@ impl Demo for DielectricMaterial {
let world = world.unwrap(); let world = world.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
@ -78,8 +79,8 @@ impl Demo for DielectricMaterial {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let ray = camera.get_ray(u, v); let ray = camera.get_ray(u, v, &mut rng);
color += calc_color(ray, &world, 0); color += calc_color(ray, &world, 0, &mut rng);
} }
color /= samples as f64; color /= samples as f64;
@ -94,14 +95,16 @@ impl Demo for DielectricMaterial {
} }
} }
fn calc_color(ray: Ray, world: &HitableList, depth: u32) -> Vec3 { fn calc_color(ray: Ray, world: &HitableList, depth: u32, rng: &mut SmallRng) -> Vec3 {
if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) { if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) {
if depth >= 50 { if depth >= 50 {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} else { } else {
let material = hit_rec.material.as_ref(); let material = hit_rec.material.as_ref();
if let (attenuation, Some(scattered_ray)) = material.unwrap().scatter(&ray, &hit_rec) { if let (attenuation, Some(scattered_ray)) =
calc_color(scattered_ray, &world, depth + 1) * attenuation material.unwrap().scatter(&ray, &hit_rec, rng)
{
calc_color(scattered_ray, &world, depth + 1, rng) * attenuation
} else { } else {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} }

View File

@ -4,7 +4,7 @@ use {
types::{Hitable, HitableList, Ray, Sphere, Vec3}, types::{Hitable, HitableList, Ray, Sphere, Vec3},
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct DiffuseMaterials; pub struct DiffuseMaterials;
@ -43,7 +43,9 @@ impl Demo for DiffuseMaterials {
let world = world.unwrap(); let world = world.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
for i in start_x..start_x + nx { for i in start_x..start_x + nx {
let mut color = Vec3::new(0.0, 0.0, 0.0); let mut color = Vec3::new(0.0, 0.0, 0.0);
@ -51,7 +53,7 @@ impl Demo for DiffuseMaterials {
for _s in 0..samples { for _s in 0..samples {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let r = camera.get_ray(u, v); let r = camera.get_ray(u, v, &mut rng);
color += calc_color(r, &world, &mut rng); color += calc_color(r, &world, &mut rng);
} }
@ -72,7 +74,7 @@ impl Demo for DiffuseMaterials {
} }
} }
fn calc_color(ray: Ray, world: &HitableList, rng: &mut rand::rngs::ThreadRng) -> Vec3 { fn calc_color(ray: Ray, world: &HitableList, rng: &mut SmallRng) -> Vec3 {
// The value of t_min here could've been 0.0 but since f32/f64 can only be // The value of t_min here could've been 0.0 but since f32/f64 can only be
// partially compared, It may cause shadow acne effect. // partially compared, It may cause shadow acne effect.
// To combat this problem, We set a bias // To combat this problem, We set a bias
@ -87,7 +89,7 @@ fn calc_color(ray: Ray, world: &HitableList, rng: &mut rand::rngs::ThreadRng) ->
} }
} }
fn random_point_in_unit_sphere(rng: &mut rand::rngs::ThreadRng) -> Vec3 { fn random_point_in_unit_sphere<R: Rng + ?Sized>(rng: &mut R) -> Vec3 {
let mut point = Vec3::new(rng.gen::<f64>(), rng.gen::<f64>(), rng.gen::<f64>()) * 2.0 let mut point = Vec3::new(rng.gen::<f64>(), rng.gen::<f64>(), rng.gen::<f64>()) * 2.0
- Vec3::new(1.0, 1.0, 1.0); - Vec3::new(1.0, 1.0, 1.0);
while point.sq_len() >= 1.0 { while point.sq_len() >= 1.0 {

View File

@ -7,7 +7,7 @@ use {
}, },
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct FinalScene; pub struct FinalScene;
@ -131,6 +131,7 @@ impl Demo for FinalScene {
let world = world.unwrap(); let world = world.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
@ -140,8 +141,8 @@ impl Demo for FinalScene {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let ray = camera.get_ray(u, v); let ray = camera.get_ray(u, v, &mut rng);
color += calc_color(ray, &world, 0); color += calc_color(ray, &world, 0, &mut rng);
} }
color /= samples as f64; color /= samples as f64;
@ -156,14 +157,16 @@ impl Demo for FinalScene {
} }
} }
fn calc_color(ray: Ray, world: &HitableList, depth: u32) -> Vec3 { fn calc_color(ray: Ray, world: &HitableList, depth: u32, rng: &mut SmallRng) -> Vec3 {
if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) { if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) {
if depth >= 50 { if depth >= 50 {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} else { } else {
let material = hit_rec.material.as_ref(); let material = hit_rec.material.as_ref();
if let (attenuation, Some(scattered_ray)) = material.unwrap().scatter(&ray, &hit_rec) { if let (attenuation, Some(scattered_ray)) =
calc_color(scattered_ray, &world, depth + 1) * attenuation material.unwrap().scatter(&ray, &hit_rec, rng)
{
calc_color(scattered_ray, &world, depth + 1, rng) * attenuation
} else { } else {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} }

View File

@ -7,7 +7,7 @@ use {
}, },
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct Materials; pub struct Materials;
@ -63,6 +63,7 @@ impl Demo for Materials {
let camera = camera.unwrap(); let camera = camera.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
@ -72,8 +73,8 @@ impl Demo for Materials {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let ray = camera.get_ray(u, v); let ray = camera.get_ray(u, v, &mut rng);
color += calc_color(ray, world.unwrap(), 0); color += calc_color(ray, world.unwrap(), 0, &mut rng);
} }
color /= samples as f64; color /= samples as f64;
@ -88,14 +89,16 @@ impl Demo for Materials {
} }
} }
fn calc_color(ray: Ray, world: &HitableList, depth: u32) -> Vec3 { fn calc_color(ray: Ray, world: &HitableList, depth: u32, rng: &mut SmallRng) -> Vec3 {
if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) { if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) {
if depth >= 50 { if depth >= 50 {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} else { } else {
let material = hit_rec.material.as_ref(); let material = hit_rec.material.as_ref();
if let (attenuation, Some(scattered_ray)) = material.unwrap().scatter(&ray, &hit_rec) { if let (attenuation, Some(scattered_ray)) =
calc_color(scattered_ray, &world, depth + 1) * attenuation material.unwrap().scatter(&ray, &hit_rec, rng)
{
calc_color(scattered_ray, &world, depth + 1, rng) * attenuation
} else { } else {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} }

View File

@ -7,7 +7,7 @@ use {
}, },
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct PositionableCamera; pub struct PositionableCamera;
@ -78,6 +78,7 @@ impl Demo for PositionableCamera {
let camera = camera.unwrap(); let camera = camera.unwrap();
let world = world.unwrap(); let world = world.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
@ -87,8 +88,8 @@ impl Demo for PositionableCamera {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let ray = camera.get_ray(u, v); let ray = camera.get_ray(u, v, &mut rng);
color += calc_color(ray, &world, 0); color += calc_color(ray, &world, 0, &mut rng);
} }
color /= samples as f64; color /= samples as f64;
// gamma 2 corrected // gamma 2 corrected
@ -101,14 +102,16 @@ impl Demo for PositionableCamera {
} }
} }
fn calc_color(ray: Ray, world: &HitableList, depth: u32) -> Vec3 { fn calc_color(ray: Ray, world: &HitableList, depth: u32, rng: &mut SmallRng) -> Vec3 {
if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) { if let Some(hit_rec) = world.hit(&ray, 0.001, std::f64::MAX) {
if depth >= 50 { if depth >= 50 {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} else { } else {
let material = hit_rec.material.as_ref(); let material = hit_rec.material.as_ref();
if let (attenuation, Some(scattered_ray)) = material.unwrap().scatter(&ray, &hit_rec) { if let (attenuation, Some(scattered_ray)) =
calc_color(scattered_ray, &world, depth + 1) * attenuation material.unwrap().scatter(&ray, &hit_rec, rng)
{
calc_color(scattered_ray, &world, depth + 1, rng) * attenuation
} else { } else {
Vec3::new(0.0, 0.0, 0.0) Vec3::new(0.0, 0.0, 0.0)
} }

View File

@ -4,7 +4,7 @@ use {
types::{Hitable, HitableList, Ray, Sphere, Vec3}, types::{Hitable, HitableList, Ray, Sphere, Vec3},
Camera, Camera,
}, },
rand::Rng, rand::{rngs::SmallRng, Rng, SeedableRng},
}; };
pub struct SimpleAntialiasing; pub struct SimpleAntialiasing;
@ -41,6 +41,7 @@ impl Demo for SimpleAntialiasing {
let camera = camera.unwrap(); let camera = camera.unwrap();
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut rng = SmallRng::from_rng(&mut rng).unwrap();
let mut offset = 0; let mut offset = 0;
for j in start_y..start_y + ny { for j in start_y..start_y + ny {
@ -50,7 +51,7 @@ impl Demo for SimpleAntialiasing {
let u = (i as f64 + rng.gen::<f64>()) / x as f64; let u = (i as f64 + rng.gen::<f64>()) / x as f64;
let v = (j as f64 + rng.gen::<f64>()) / y as f64; let v = (j as f64 + rng.gen::<f64>()) / y as f64;
let r = camera.get_ray(u, v); let r = camera.get_ray(u, v, &mut rng);
color += calc_color(r, world.unwrap()); color += calc_color(r, world.unwrap());
} }
color /= samples as f64; color /= samples as f64;

View File

@ -6,25 +6,28 @@ mod types;
pub use camera::Camera; pub use camera::Camera;
use { use {demos::Demo, std::time::Instant};
demos::Demo,
sdl2::{
event::{Event, WindowEvent},
keyboard::Keycode,
pixels::PixelFormatEnum,
},
std::time::Instant,
};
const NUM_SAMPLES: u8 = 100; const NUM_SAMPLES: u8 = 100;
const VERTICAL_PARTITION: usize = 8; const VERTICAL_PARTITION: usize = 8;
const HORIZONTAL_PARTITION: usize = 8; const HORIZONTAL_PARTITION: usize = 8;
const WIDTH: usize = 800;
const HEIGHT: usize = 400;
fn main() -> Result<(), String> { fn main() -> Result<(), String> {
run(WIDTH, HEIGHT)
}
#[cfg(feature = "gui")]
fn run(mut width: usize, mut height: usize) -> Result<(), String> {
use sdl2::{
event::{Event, WindowEvent},
keyboard::Keycode,
pixels::PixelFormatEnum,
};
let sdl_ctx = sdl2::init()?; let sdl_ctx = sdl2::init()?;
let video_subsys = sdl_ctx.video()?; let video_subsys = sdl_ctx.video()?;
let (mut width, mut height): (usize, usize) = (1600, 800);
let window = video_subsys let window = video_subsys
.window("Ray tracing in a weekend", width as u32, height as u32) .window("Ray tracing in a weekend", width as u32, height as u32)
.position_centered() .position_centered()
@ -118,7 +121,6 @@ fn main() -> Result<(), String> {
active_demo = &demos::FinalScene; active_demo = &demos::FinalScene;
should_update = true; should_update = true;
} }
None => unreachable!(),
_ => (), _ => (),
}; };
} }
@ -153,3 +155,42 @@ fn main() -> Result<(), String> {
} }
} }
} }
#[cfg(not(feature = "gui"))]
fn run(width: usize, height: usize) -> Result<(), String> {
let mut buffer = vec![0; width * height * 4];
let list_of_demos: [Box<dyn Demo>; 12] = [
Box::new(demos::SimpleRectangle),
Box::new(demos::LinearGradientRectangle),
Box::new(demos::SimpleSphere),
Box::new(demos::SurfaceNormalSphere),
Box::new(demos::HitableSphere),
Box::new(demos::SimpleAntialiasing),
Box::new(demos::DiffuseMaterials),
Box::new(demos::Materials),
Box::new(demos::DielectricMaterial),
Box::new(demos::PositionableCamera),
Box::new(demos::DefocusBlur),
Box::new(demos::FinalScene),
];
for demo in list_of_demos.iter() {
println!(
"Starting {} at {}x{} with {} samples",
demo.name(),
width,
height,
NUM_SAMPLES
);
let now = Instant::now();
demo.render(&mut buffer, width, height, NUM_SAMPLES);
println!(
"Rendered Demo {}. Time Taken(s) = {}",
demo.name(),
now.elapsed().as_secs_f64()
);
demo.save_as_ppm(&buffer, width, height);
}
Ok(())
}

View File

@ -1,10 +1,10 @@
use { use {
crate::types::{HitRecord, Ray, Vec3}, crate::types::{HitRecord, Ray, Vec3},
rand::Rng, rand::{rngs::SmallRng, Rng},
}; };
pub trait Material: Send + Sync { pub trait Material: Send + Sync {
fn scatter(&self, ray: &Ray, hit_rec: &HitRecord) -> (Vec3, Option<Ray>); fn scatter(&self, ray: &Ray, hit_rec: &HitRecord, rng: &mut SmallRng) -> (Vec3, Option<Ray>);
} }
pub struct Lambertian { pub struct Lambertian {
@ -18,9 +18,8 @@ impl Lambertian {
} }
impl Material for Lambertian { impl Material for Lambertian {
fn scatter(&self, _ray: &Ray, hit_rec: &HitRecord) -> (Vec3, Option<Ray>) { fn scatter(&self, _ray: &Ray, hit_rec: &HitRecord, rng: &mut SmallRng) -> (Vec3, Option<Ray>) {
let mut rng = rand::thread_rng(); let target = hit_rec.p + hit_rec.normal + random_point_in_unit_sphere(rng);
let target = hit_rec.p + hit_rec.normal + random_point_in_unit_sphere(&mut rng);
let scattered_ray = Ray::new(hit_rec.p, target - hit_rec.p); let scattered_ray = Ray::new(hit_rec.p, target - hit_rec.p);
(self.albedo, Some(scattered_ray)) (self.albedo, Some(scattered_ray))
@ -42,13 +41,16 @@ impl Metal {
} }
impl Material for Metal { impl Material for Metal {
fn scatter(&self, ray_in: &Ray, hit_rec: &HitRecord) -> (Vec3, Option<Ray>) { fn scatter(
let mut rng = rand::thread_rng(); &self,
ray_in: &Ray,
hit_rec: &HitRecord,
rng: &mut SmallRng,
) -> (Vec3, Option<Ray>) {
let reflected_ray = reflect(ray_in.direction().unit_vector(), hit_rec.normal); let reflected_ray = reflect(ray_in.direction().unit_vector(), hit_rec.normal);
let scattered_ray = Ray::new( let scattered_ray = Ray::new(
hit_rec.p, hit_rec.p,
reflected_ray + random_point_in_unit_sphere(&mut rng) * self.fuzz, reflected_ray + random_point_in_unit_sphere(rng) * self.fuzz,
); );
if scattered_ray.direction().dot(&hit_rec.normal) > 0.0 { if scattered_ray.direction().dot(&hit_rec.normal) > 0.0 {
@ -70,11 +72,15 @@ impl Dielectric {
} }
impl Material for Dielectric { impl Material for Dielectric {
fn scatter(&self, ray_in: &Ray, hit_rec: &HitRecord) -> (Vec3, Option<Ray>) { fn scatter(
&self,
ray_in: &Ray,
hit_rec: &HitRecord,
rng: &mut SmallRng,
) -> (Vec3, Option<Ray>) {
let reflected_ray = reflect(ray_in.direction(), hit_rec.normal); let reflected_ray = reflect(ray_in.direction(), hit_rec.normal);
// Glass absorbs nothing! So, Attenuation is always going to be 1.0 for this // Glass absorbs nothing! So, Attenuation is always going to be 1.0 for this
let attenuation = Vec3::new(1.0, 1.0, 1.0); let attenuation = Vec3::new(1.0, 1.0, 1.0);
let mut rng = rand::thread_rng();
let (outward_normal, ni_over_nt, cosine) = if ray_in.direction().dot(&hit_rec.normal) > 0.0 let (outward_normal, ni_over_nt, cosine) = if ray_in.direction().dot(&hit_rec.normal) > 0.0
{ {
@ -130,7 +136,7 @@ fn refract(incident: Vec3, normal: Vec3, ni_over_nt: f64) -> Option<Vec3> {
} }
} }
fn random_point_in_unit_sphere(rng: &mut rand::rngs::ThreadRng) -> Vec3 { fn random_point_in_unit_sphere<R: Rng + ?Sized>(rng: &mut R) -> Vec3 {
let mut point = Vec3::new(rng.gen::<f64>(), rng.gen::<f64>(), rng.gen::<f64>()) * 2.0 let mut point = Vec3::new(rng.gen::<f64>(), rng.gen::<f64>(), rng.gen::<f64>()) * 2.0
- Vec3::new(1.0, 1.0, 1.0); - Vec3::new(1.0, 1.0, 1.0);
while point.sq_len() >= 1.0 { while point.sq_len() >= 1.0 {

View File

@ -6,7 +6,7 @@ pub struct Ray {
} }
impl Ray { impl Ray {
pub fn new(a: Vec3, b: Vec3) -> Ray { pub const fn new(a: Vec3, b: Vec3) -> Ray {
Ray { a, b } Ray { a, b }
} }
#[inline] #[inline]

View File

@ -24,6 +24,7 @@ impl Sphere {
} }
impl Hitable for Sphere { impl Hitable for Sphere {
#[inline]
fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord> { fn hit(&self, ray: &Ray, t_min: f64, t_max: f64) -> Option<HitRecord> {
let oc = ray.origin() - self.center; let oc = ray.origin() - self.center;
let a = ray.direction().dot(&ray.direction()); let a = ray.direction().dot(&ray.direction());
@ -37,10 +38,10 @@ impl Hitable for Sphere {
// Check this for detailed proof // Check this for detailed proof
// https://vchizhov.github.io/resources/ray%20tracing/ray%20tracing%20tutorial%20series%20vchizhov/ray_casting/part1/intersecting_a_sphere.md.html#appendix // https://vchizhov.github.io/resources/ray%20tracing/ray%20tracing%20tutorial%20series%20vchizhov/ray_casting/part1/intersecting_a_sphere.md.html#appendix
let discriminant = b * b - a * c; let discriminant = b * b - a * c;
let discriminant_root = discriminant.sqrt(); let a_d = 1.0 / a;
if discriminant > 0.0 { if discriminant > 0.0 {
let root = (-b - discriminant_root) / a; let discriminant_root = discriminant.sqrt();
let root = (-b - discriminant_root) * a_d;
if root < t_max && root > t_min { if root < t_max && root > t_min {
let p = ray.point_at_parameter(root); let p = ray.point_at_parameter(root);
return Some(HitRecord { return Some(HitRecord {
@ -51,7 +52,7 @@ impl Hitable for Sphere {
}); });
} }
let root = (-b + discriminant_root) / a; let root = (-b + discriminant_root) * a_d;
if root < t_max && root > t_min { if root < t_max && root > t_min {
let p = ray.point_at_parameter(root); let p = ray.point_at_parameter(root);

View File

@ -1,192 +1,418 @@
use std::{ #[cfg(feature = "avx2")]
fmt::{Display, Formatter, Result as FmtResult}, pub use avx2::*;
ops::{Add, AddAssign, Div, DivAssign, Index, IndexMut, Mul, MulAssign, Neg, Sub, SubAssign},
};
#[derive(Copy, Clone)] #[cfg(not(feature = "avx2"))]
pub struct Vec3([f64; 3]); pub use scalar::*;
impl Vec3 { #[cfg(feature = "avx2")]
#[inline] mod avx2 {
pub const fn new(a: f64, b: f64, c: f64) -> Vec3 { #[cfg(feature = "avx2")]
Vec3([a, b, c]) use packed_simd::f64x4;
}
#[inline] use std::{
pub fn x(&self) -> f64 { fmt::{Display, Formatter, Result as FmtResult},
self[0] ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
} };
#[inline] #[derive(Debug, PartialEq, Copy, Clone)]
pub fn y(&self) -> f64 { pub struct Vec3(f64x4);
self[1]
} impl Vec3 {
#[inline] #[inline]
pub fn z(&self) -> f64 { pub const fn new(a: f64, b: f64, c: f64) -> Vec3 {
self[2] Vec3(f64x4::new(a, b, c, 0.0))
} }
#[inline]
pub fn r(&self) -> f64 { #[inline]
self[0] pub fn x(&self) -> f64 {
} self.0.extract(0)
#[inline] }
pub fn g(&self) -> f64 { #[inline]
self[1] pub fn y(&self) -> f64 {
} self.0.extract(1)
#[inline] }
pub fn b(&self) -> f64 { #[inline]
self[2] pub fn z(&self) -> f64 {
self.0.extract(2)
}
#[inline]
pub fn r(&self) -> f64 {
self.0.extract(0)
}
#[inline]
pub fn g(&self) -> f64 {
self.0.extract(1)
}
#[inline]
pub fn b(&self) -> f64 {
self.0.extract(2)
}
#[inline]
pub fn length(&self) -> f64 {
self.sq_len().sqrt()
}
#[inline]
pub fn sq_len(&self) -> f64 {
let p = self.0.powf(f64x4::new(2.0, 2.0, 2.0, 2.0));
p.sum()
}
#[inline]
pub fn dot(&self, v: &Vec3) -> f64 {
let p = self.0 * v.0;
p.sum()
}
#[inline]
pub fn cross(&self, v: &Vec3) -> Vec3 {
let p1 = self.0 * f64x4::new(v.0.extract(1), v.0.extract(2), v.0.extract(0), 0.0);
let p2 = self.0 * f64x4::new(v.0.extract(2), v.0.extract(0), v.0.extract(1), 0.0);
Vec3(f64x4::new(
p1.extract(1) - p2.extract(2),
p1.extract(2) - p2.extract(0),
p1.extract(0) - p2.extract(1),
0.0,
))
}
#[inline]
pub fn unit_vector(&self) -> Vec3 {
let length = self.length();
Vec3(self.0 / length)
}
} }
#[inline] impl Add for Vec3 {
pub fn length(&self) -> f64 { type Output = Vec3;
self.sq_len().sqrt()
fn add(self, o: Vec3) -> Vec3 {
Vec3(self.0 + o.0)
}
} }
#[inline] impl AddAssign for Vec3 {
pub fn sq_len(&self) -> f64 { fn add_assign(&mut self, o: Vec3) {
self[0] * self[0] + self[1] * self[1] + self[2] * self[2] self.0 += o.0
}
} }
#[inline] impl Sub for Vec3 {
pub fn dot(&self, v: &Vec3) -> f64 { type Output = Vec3;
self[0] * v[0] + self[1] * v[1] + self[2] * v[2]
fn sub(self, o: Vec3) -> Vec3 {
Vec3(self.0 - o.0)
}
} }
#[inline] impl SubAssign for Vec3 {
pub fn cross(&self, v: &Vec3) -> Vec3 { fn sub_assign(&mut self, o: Vec3) {
Vec3([ self.0 -= o.0
self[1] * v[2] - self[2] * v[1], }
self[2] * v[0] - self[0] * v[2],
self[0] * v[1] - self[1] * v[0],
])
} }
#[inline] impl Neg for Vec3 {
pub fn make_unit_vector(&mut self) { type Output = Vec3;
let k = 1.0f64 / (self[0] * self[0] + self[1] * self[1] + self[2] * self[2]);
self[0] *= k; fn neg(self) -> Vec3 {
self[1] *= k; Vec3(-self.0)
self[2] *= k; }
} }
#[inline] impl MulAssign<Vec3> for Vec3 {
pub fn unit_vector(&self) -> Vec3 { fn mul_assign(&mut self, o: Vec3) {
let length = self.length(); self.0 *= o.0
Vec3([self[0] / length, self[1] / length, self[2] / length]) }
}
impl MulAssign<f64> for Vec3 {
fn mul_assign(&mut self, o: f64) {
self.0 *= o
}
}
impl Mul<f64> for Vec3 {
type Output = Vec3;
fn mul(self, o: f64) -> Vec3 {
Vec3(self.0 * o)
}
}
impl Mul<Vec3> for Vec3 {
type Output = Vec3;
fn mul(self, o: Vec3) -> Vec3 {
Vec3(self.0 * o.0)
}
}
impl Div<Vec3> for Vec3 {
type Output = Vec3;
fn div(self, o: Vec3) -> Vec3 {
Vec3(self.0 / o.0)
}
}
impl Div<f64> for Vec3 {
type Output = Vec3;
fn div(self, o: f64) -> Vec3 {
let o = 1.0 / o;
self * o
}
}
impl DivAssign<f64> for Vec3 {
fn div_assign(&mut self, o: f64) {
let o = 1.0 / o;
*self *= o;
}
}
impl Display for Vec3 {
fn fmt(&self, f: &mut Formatter) -> FmtResult {
f.write_fmt(format_args!(
"{} {} {}",
self.0.extract(0),
self.0.extract(1),
self.0.extract(2)
))
}
}
#[test]
fn vec3_test() {
let v = Vec3::new(0.5, 0.6, 0.8);
let q = Vec3::new(0.4, 0.2, 0.1);
let cross = Vec3::new(
-0.10000000000000003,
0.2700000000000001,
-0.13999999999999999,
);
let unit_vector = Vec3::new(0.4472135954999579, 0.5366563145999494, 0.7155417527999327);
let add = Vec3::new(0.9, 0.8, 0.9);
let sub = Vec3::new(0.09999999999999998, 0.39999999999999997, 0.7000000000000001);
let mul = Vec3::new(0.2, 0.12, 0.08000000000000002);
let div = Vec3::new(1.25, 2.9999999999999996, 8.0);
assert_eq!(v.x(), 0.5);
assert_eq!(v.y(), 0.6);
assert_eq!(v.z(), 0.8);
assert_eq!(v.r(), 0.5);
assert_eq!(v.g(), 0.6);
assert_eq!(v.b(), 0.8);
assert_eq!(v.length(), 1.118033988749895);
assert_eq!(v.sq_len(), 1.25);
assert_eq!(v.dot(&q), 0.4);
assert_eq!(v.cross(&q), cross);
assert_eq!(v.unit_vector(), unit_vector);
assert_eq!(v + q, add);
assert_eq!(v - q, sub);
assert_eq!(v * q, mul);
assert_eq!(v / q, div);
} }
} }
impl Add for Vec3 { mod scalar {
type Output = Vec3; use std::{
fmt::{Display, Formatter, Result as FmtResult},
ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
};
#[derive(Debug, PartialEq, Copy, Clone)]
pub struct Vec3(f64, f64, f64);
fn add(self, o: Vec3) -> Vec3 { impl Vec3 {
Vec3([self[0] + o[0], self[1] + o[1], self[2] + o[2]]) #[inline]
} pub const fn new(a: f64, b: f64, c: f64) -> Vec3 {
} Vec3(a, b, c)
}
impl AddAssign for Vec3 {
fn add_assign(&mut self, o: Vec3) { #[inline]
self.0[0] += o.0[0]; pub fn x(&self) -> f64 {
self.0[1] += o.0[1]; self.0
self.0[2] += o.0[2]; }
} #[inline]
} pub fn y(&self) -> f64 {
self.1
impl Sub for Vec3 { }
type Output = Vec3; #[inline]
pub fn z(&self) -> f64 {
fn sub(self, o: Vec3) -> Vec3 { self.2
Vec3([self[0] - o[0], self[1] - o[1], self[2] - o[2]]) }
} #[inline]
} pub fn r(&self) -> f64 {
self.0
impl SubAssign for Vec3 { }
fn sub_assign(&mut self, o: Vec3) { #[inline]
self[0] -= o[0]; pub fn g(&self) -> f64 {
self[1] -= o[1]; self.1
self[2] -= o[2]; }
} #[inline]
} pub fn b(&self) -> f64 {
self.2
impl Neg for Vec3 { }
type Output = Vec3;
#[inline]
fn neg(self) -> Vec3 { pub fn length(&self) -> f64 {
Vec3([-self[0], -self[1], -self[2]]) self.sq_len().sqrt()
} }
}
#[inline]
impl MulAssign<Vec3> for Vec3 { pub fn sq_len(&self) -> f64 {
fn mul_assign(&mut self, o: Vec3) { self.0 * self.0 + self.1 * self.1 + self.2 * self.2
self[0] *= o[0]; }
self[1] *= o[1];
self[2] *= o[2]; #[inline]
} pub fn dot(&self, v: &Vec3) -> f64 {
} self.0 * v.0 + self.1 * v.1 + self.2 * v.2
}
impl MulAssign<f64> for Vec3 {
fn mul_assign(&mut self, o: f64) { #[inline]
self[0] *= o; pub fn cross(&self, v: &Vec3) -> Vec3 {
self[1] *= o; Vec3(
self[2] *= o; self.1 * v.2 - self.2 * v.1,
} self.2 * v.0 - self.0 * v.2,
} self.0 * v.1 - self.1 * v.0,
)
impl Mul<f64> for Vec3 { }
type Output = Vec3;
fn mul(self, o: f64) -> Vec3 { #[inline]
Vec3([self[0] * o, self[1] * o, self[2] * o]) pub fn unit_vector(&self) -> Vec3 {
} let length = self.length();
} Vec3(self.0 / length, self.1 / length, self.2 / length)
}
impl Mul<Vec3> for Vec3 { }
type Output = Vec3;
fn mul(self, o: Vec3) -> Vec3 { impl Add for Vec3 {
Vec3([self[0] * o[0], self[1] * o[1], self[2] * o[2]]) type Output = Vec3;
}
} fn add(self, o: Vec3) -> Vec3 {
Vec3::new(self.0 + o.0, self.1 + o.1, self.2 + o.2)
impl Div<Vec3> for Vec3 { }
type Output = Vec3; }
fn div(self, o: Vec3) -> Vec3 { impl AddAssign for Vec3 {
Vec3([self[0] / o[0], self[1] / o[1], self[2] / o[2]]) fn add_assign(&mut self, o: Vec3) {
} self.0 += o.0;
} self.1 += o.1;
self.2 += o.2;
impl Div<f64> for Vec3 { }
type Output = Vec3; }
fn div(self, o: f64) -> Vec3 { impl Sub for Vec3 {
let o = 1.0 / o; type Output = Vec3;
Vec3([self[0] * o, self[1] * o, self[2] * o])
} fn sub(self, o: Vec3) -> Vec3 {
} Vec3::new(self.0 - o.0, self.1 - o.1, self.2 - o.2)
}
impl DivAssign<f64> for Vec3 { }
fn div_assign(&mut self, o: f64) {
let o = 1.0 / o; impl SubAssign for Vec3 {
self.0[0] *= o; fn sub_assign(&mut self, o: Vec3) {
self.0[1] *= o; self.0 -= o.0;
self.0[2] *= o; self.1 -= o.1;
} self.2 -= o.2;
} }
}
impl Index<usize> for Vec3 {
type Output = f64; impl Neg for Vec3 {
type Output = Vec3;
fn index(&self, q: usize) -> &f64 {
&self.0[q] fn neg(self) -> Vec3 {
} Vec3(-self.0, -self.1, -self.2)
} }
}
impl IndexMut<usize> for Vec3 {
fn index_mut(&mut self, q: usize) -> &mut f64 { impl MulAssign<Vec3> for Vec3 {
&mut self.0[q] fn mul_assign(&mut self, o: Vec3) {
} self.0 *= o.0;
} self.1 *= o.1;
self.2 *= o.2;
impl Display for Vec3 { }
fn fmt(&self, f: &mut Formatter) -> FmtResult { }
f.write_fmt(format_args!("{} {} {}", self[0], self[1], self[2]))
impl MulAssign<f64> for Vec3 {
fn mul_assign(&mut self, o: f64) {
self.0 *= o;
self.1 *= o;
self.2 *= o;
}
}
impl Mul<f64> for Vec3 {
type Output = Vec3;
fn mul(self, o: f64) -> Vec3 {
Vec3::new(self.0 * o, self.1 * o, self.2 * o)
}
}
impl Mul<Vec3> for Vec3 {
type Output = Vec3;
fn mul(self, o: Vec3) -> Vec3 {
Vec3::new(self.0 * o.0, self.1 * o.1, self.2 * o.2)
}
}
impl Div<Vec3> for Vec3 {
type Output = Vec3;
fn div(self, o: Vec3) -> Vec3 {
Vec3::new(self.0 / o.0, self.1 / o.1, self.2 / o.2)
}
}
impl Div<f64> for Vec3 {
type Output = Vec3;
fn div(self, o: f64) -> Vec3 {
let o = 1.0 / o;
self * o
}
}
impl DivAssign<f64> for Vec3 {
fn div_assign(&mut self, o: f64) {
let o = 1.0 / o;
*self *= o;
}
}
impl Display for Vec3 {
fn fmt(&self, f: &mut Formatter) -> FmtResult {
f.write_fmt(format_args!("{} {} {}", self.0, self.1, self.2))
}
}
#[test]
fn vec3_test() {
let v = Vec3::new(0.5, 0.6, 0.8);
let q = Vec3::new(0.4, 0.2, 0.1);
let cross = Vec3::new(
-0.10000000000000003,
0.2700000000000001,
-0.13999999999999999,
);
let unit_vector = Vec3::new(0.4472135954999579, 0.5366563145999494, 0.7155417527999327);
let add = Vec3::new(0.9, 0.8, 0.9);
let sub = Vec3::new(0.09999999999999998, 0.39999999999999997, 0.7000000000000001);
let mul = Vec3::new(0.2, 0.12, 0.08000000000000002);
let div = Vec3::new(1.25, 2.9999999999999996, 8.0);
assert_eq!(v.x(), 0.5);
assert_eq!(v.y(), 0.6);
assert_eq!(v.z(), 0.8);
assert_eq!(v.r(), 0.5);
assert_eq!(v.g(), 0.6);
assert_eq!(v.b(), 0.8);
assert_eq!(v.length(), 1.118033988749895);
assert_eq!(v.sq_len(), 1.25);
assert_eq!(v.dot(&q), 0.4);
assert_eq!(v.cross(&q), cross);
assert_eq!(v.unit_vector(), unit_vector);
assert_eq!(v + q, add);
assert_eq!(v - q, sub);
assert_eq!(v * q, mul);
assert_eq!(v / q, div);
} }
} }