raytracing-in-a-weekend/ria-weekend/src/camera.rs

44 lines
1003 B
Rust

use crate::types::{Ray, Vec3};
pub struct Camera {
pub origin: Vec3,
pub horizontal: Vec3,
pub vertical: Vec3,
pub lower_left_corner: Vec3,
}
impl Camera {
pub const fn new(
origin: Vec3,
horizontal: Vec3,
vertical: Vec3,
lower_left_corner: Vec3,
) -> Self {
Self {
origin,
horizontal,
vertical,
lower_left_corner,
}
}
pub fn get_ray(&self, u: f32, v: f32) -> Ray {
Ray::new(
self.origin,
self.lower_left_corner + self.horizontal * u + self.vertical * v - self.origin,
)
}
}
impl std::default::Default for Camera {
fn default() -> Self {
Camera {
origin: Vec3::new(0.0, 0.0, 0.0),
// Because canvas is in 2:1 ratio
horizontal: Vec3::new(4.0, 0.0, 0.0),
vertical: Vec3::new(0.0, 2.0, 0.0),
lower_left_corner: Vec3::new(-2.0, -1.0, -1.0),
}
}
}