raytracing-in-a-weekend/ria-weekend/src/main.rs

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Rust
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mod demo;
mod demos;
mod ray;
mod vec3;
use demo::Demo;
use demos::{LinearInterpolationY, PpmExample, SimpleSphere};
use sdl2::{
event::{Event, WindowEvent},
keyboard::Keycode,
pixels::PixelFormatEnum,
rect::Rect,
render::{Canvas, Texture, TextureValueError},
video::Window,
EventPump, Sdl,
};
fn main() -> Result<(), String> {
let sdl_ctx = sdl2::init()?;
let video_subsys = sdl_ctx.video()?;
let (mut width, mut height): (usize, usize) = (500, 500);
let mut window = video_subsys
.window("Ray tracing in a weekend", width as u32, height as u32)
.position_centered()
.build()
.map_err(|e| e.to_string())?;
let mut event_pump = sdl_ctx.event_pump()?;
let mut canvas = window
.into_canvas()
.target_texture()
.build()
.map_err(|e| e.to_string())?;
// Buffer to store a RGBA framebuffer
let mut buffer = vec![0; height * width * 4];
let texture_creator = canvas.texture_creator();
let mut texture = texture_creator
.create_texture_static(PixelFormatEnum::BGR888, width as u32, height as u32)
.map_err(|e| e.to_string())?;
let mut active_demo: Box<Demo> = Box::new(LinearInterpolationY);
//println!("{:?} {:?} {:?}", texture.query(), texture.color_mod(), texture.alpha_mod());
loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => return Ok(()),
Event::KeyUp {
keycode: Some(Keycode::Num1),
..
} => active_demo = Box::new(PpmExample),
Event::KeyUp {
keycode: Some(Keycode::Num2),
..
} => active_demo = Box::new(LinearInterpolationY),
Event::KeyUp {
keycode: Some(Keycode::Num3),
..
} => active_demo = Box::new(SimpleSphere),
Event::KeyUp {
keycode: Some(Keycode::S),
..
} => active_demo.save_as_ppm(&buffer, width, height),
Event::Window {
win_event: WindowEvent::Resized(w, h),
..
} => {
width = w as usize;
height = h as usize;
buffer.resize(width * height * 4, 0);
texture = texture_creator
.create_texture_static(PixelFormatEnum::BGR888, width as u32, height as u32)
.expect("error in resizing texture");
}
_ => {}
};
}
active_demo.render(&mut buffer, width, height);
texture.update(None, &buffer, width * 4);
canvas.copy(&texture, None, None);
canvas.present();
}
}