neptune/src/vga_buffer.rs

134 lines
3.2 KiB
Rust

use core::fmt;
use volatile::Volatile;
use spin::Mutex;
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Pink = 13,
Yellow = 14,
White = 15,
}
// represents a color by combining foreground and background
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub struct ColorCode(u8);
impl ColorCode {
pub fn new(foreground: Color, background: Color) -> ColorCode {
// foreground/background use 4 bits
// u8 is used because there is no u4 in rust
// The 4 most significant bits in ColorCode store background
// and 4 least significant bits store foreground color
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
#[derive(Debug, Clone, Eq, PartialEq, Copy)]
#[repr(C)]
struct ScreenChar {
ascii_character: u8,
color_code: ColorCode,
}
const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;
// This represents the vga buffer of size 25 * 80.
pub struct Buffer {
chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
}
pub struct Writer {
pub column_position: usize,
pub color_code: ColorCode,
pub buffer: &'static mut Buffer,
}
lazy_static! {
pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
column_position: 0,
color_code: ColorCode::new(Color::Yellow, Color::Black),
buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
});
}
impl Writer {
pub fn write_byte(&mut self, byte: u8) {
match byte {
b'\n' => self.new_line(),
byte => {
if self.column_position >= BUFFER_WIDTH {
self.new_line();
}
let row = BUFFER_HEIGHT - 1;
let col = self.column_position;
let color_code = self.color_code;
self.buffer.chars[row][col].write(ScreenChar {
ascii_character: byte,
color_code: color_code,
});
self.column_position += 1;
}
}
}
pub fn write_string(&mut self, ip: &str) {
for byte in ip.bytes() {
match byte {
0x20...0x7e | b'\n' => self.write_byte(byte),
_ => self.write_byte(0xfe),
}
}
}
fn new_line(&mut self) {
for row in 1..BUFFER_HEIGHT {
for col in 1..BUFFER_WIDTH {
let character = self.buffer.chars[row][col].read();
self.buffer.chars[row - 1][col].write(character);
}
}
self.clear_row(BUFFER_HEIGHT - 1);
self.column_position = 0;
}
fn clear_row(&mut self, row: usize) {
let blank = ScreenChar {
ascii_character: b' ',
color_code: self.color_code,
};
for col in 0..BUFFER_WIDTH {
self.buffer.chars[row][col].write(blank);
}
}
}
impl fmt::Write for Writer {
fn write_str(&mut self, s: &str) -> fmt::Result {
self.write_string(s);
Ok(())
}
}