day10: optimized
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@ -26,65 +26,31 @@ enum Direction {
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West,
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}
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#[derive(Debug, Eq, PartialEq, Copy, Clone)]
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enum Tile {
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Vertical = 0x1,
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Horizontal = 0x2,
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L = 0x4,
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J = 0x8,
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Seven = 0x10,
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F = 0x20,
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Ground = 0x40,
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Start = 0x80,
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}
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#[inline]
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const fn next_direction(a: char, dir: &Direction) -> (Direction, [char; 3]) {
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use Direction::*;
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match (a, dir) {
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('|', Unknown | North) => (North, ['|', '7', 'F']),
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('|', South) => (South, ['|', 'L', 'J']),
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impl From<char> for Tile {
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fn from(value: char) -> Self {
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use Tile::*;
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('-', Unknown | West) => (West, ['-', 'L', 'F']),
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('-', East) => (East, ['-', 'J', '7']),
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match value {
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'|' => Vertical,
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'-' => Horizontal,
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'L' => L,
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'J' => J,
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'7' => Seven,
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'F' => F,
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'.' => Ground,
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'S' => Start,
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('L', Unknown | West) => (North, ['|', '7', 'F']),
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('L', South) => (East, ['-', 'J', '7']),
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('J', Unknown | South) => (West, ['-', 'L', 'F']),
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('J', East) => (North, ['|', 'F', '7']),
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('7', Unknown | East) => (South, ['|', 'L', 'J']),
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('7', North) => (West, ['-', 'L', 'F']),
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('F', Unknown | North) => (East, ['-', '7', 'J']),
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('F', West) => (South, ['|', 'L', 'J']),
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_ => unreachable!(),
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}
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}
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}
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fn next_direction(a: char, dir: &Direction) -> (Direction, u8) {
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use Direction::*;
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use Tile::*;
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match (a, dir) {
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('|', Unknown | North) => (North, Vertical as u8 | Seven as u8 | F as u8),
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('|', South) => (South, Vertical as u8 | L as u8 | J as u8),
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('-', Unknown | West) => (West, Horizontal as u8 | L as u8 | F as u8),
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('-', East) => (East, Horizontal as u8 | J as u8 | Seven as u8),
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('L', Unknown | West) => (North, Vertical as u8 | Seven as u8 | F as u8),
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('L', South) => (East, Horizontal as u8 | J as u8 | Seven as u8),
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('J', Unknown | South) => (West, Horizontal as u8 | L as u8 | F as u8),
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('J', East) => (North, Vertical as u8 | F as u8 | Seven as u8),
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('7', Unknown | East) => (South, Vertical as u8 | L as u8 | J as u8),
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('7', North) => (West, Horizontal as u8 | L as u8 | F as u8),
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('F', Unknown | North) => (East, Horizontal as u8 | Seven as u8 | J as u8),
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('F', West) => (South, Vertical as u8 | L as u8 | J as u8),
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v => {
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println!("{:?}", v);
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unreachable!()
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}
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}
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}
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fn process(data: &str) -> usize {
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let mut answer = std::usize::MAX;
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@ -150,8 +116,8 @@ fn process(data: &str) -> usize {
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continue 'outer;
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}
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let next_pipe = Tile::from(grid[p as usize][q as usize]);
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if valid_pipes & next_pipe as u8 > 0 {
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let next_pipe = grid[p as usize][q as usize];
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if valid_pipes.contains(&next_pipe) {
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sx = p as usize;
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sy = q as usize;
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direction = new_direction;
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182
src/day10/2.rs
182
src/day10/2.rs
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@ -53,61 +53,27 @@ enum Direction {
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West,
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}
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#[derive(Debug, Eq, PartialEq, Copy, Clone)]
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enum Tile {
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Vertical = 0x1,
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Horizontal = 0x2,
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L = 0x4,
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J = 0x8,
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Seven = 0x10,
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F = 0x20,
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Ground = 0x40,
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Start = 0x80,
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// Reusing a bitmap because these will never be togther in a single map
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X = 0x1 | 0x2,
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}
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impl From<char> for Tile {
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fn from(value: char) -> Self {
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use Tile::*;
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match value {
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'|' => Vertical,
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'-' => Horizontal,
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'L' => L,
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'J' => J,
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'7' => Seven,
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'F' => F,
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'.' => Ground,
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'S' => Start,
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_ => unreachable!(),
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}
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}
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}
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fn next_direction(a: char, dir: &Direction) -> (Direction, u8) {
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#[inline]
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const fn next_direction(a: char, dir: &Direction) -> (Direction, [char; 3]) {
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use Direction::*;
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use Tile::*;
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match (a, dir) {
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('|', Unknown | North) => (North, Vertical as u8 | Seven as u8 | F as u8),
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('|', South) => (South, Vertical as u8 | L as u8 | J as u8),
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('|', Unknown | North) => (North, ['|', '7', 'F']),
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('|', South) => (South, ['|', 'L', 'J']),
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('-', Unknown | West) => (West, Horizontal as u8 | L as u8 | F as u8),
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('-', East) => (East, Horizontal as u8 | J as u8 | Seven as u8),
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('-', Unknown | West) => (West, ['-', 'L', 'F']),
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('-', East) => (East, ['-', 'J', '7']),
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('L', Unknown | West) => (North, Vertical as u8 | Seven as u8 | F as u8),
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('L', South) => (East, Horizontal as u8 | J as u8 | Seven as u8),
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('L', Unknown | West) => (North, ['|', '7', 'F']),
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('L', South) => (East, ['-', 'J', '7']),
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('J', Unknown | South) => (West, Horizontal as u8 | L as u8 | F as u8),
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('J', East) => (North, Vertical as u8 | F as u8 | Seven as u8),
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('J', Unknown | South) => (West, ['-', 'L', 'F']),
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('J', East) => (North, ['|', 'F', '7']),
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('7', Unknown | East) => (South, Vertical as u8 | L as u8 | J as u8),
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('7', North) => (West, Horizontal as u8 | L as u8 | F as u8),
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('7', Unknown | East) => (South, ['|', 'L', 'J']),
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('7', North) => (West, ['-', 'L', 'F']),
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('F', Unknown | North) => (East, Horizontal as u8 | Seven as u8 | J as u8),
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('F', West) => (South, Vertical as u8 | L as u8 | J as u8),
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('F', Unknown | North) => (East, ['-', '7', 'J']),
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('F', West) => (South, ['|', 'L', 'J']),
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_ => unreachable!(),
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}
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@ -135,9 +101,9 @@ fn process(data: &str) -> usize {
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}
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}
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let mut map = vec![vec![Tile::Ground; n]; m];
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let mut map = vec![vec!['.'; n]; m];
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'outer: for c in ['-', '|', 'L', 'J', '7', 'F'] {
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'outer: for c in ['L', 'F', '-', '|', 'J', '7'] {
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let mut start = true;
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grid[s_x][s_y] = c;
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let mut sx = s_x;
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@ -152,7 +118,7 @@ fn process(data: &str) -> usize {
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}
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start = false;
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local_map[sx][sy] = Tile::from(grid[sx][sy]);
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local_map[sx][sy] = grid[sx][sy];
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// what we need to figure out the next step
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// 1. The current character
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// 2. Direction we are headed in
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@ -175,8 +141,8 @@ fn process(data: &str) -> usize {
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continue 'outer;
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}
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let next_pipe = Tile::from(grid[p as usize][q as usize]);
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if valid_pipes & next_pipe as u8 > 0 {
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let next_pipe = grid[p as usize][q as usize];
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if valid_pipes.contains(&next_pipe) {
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sx = p as usize;
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sy = q as usize;
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direction = new_direction;
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@ -188,60 +154,39 @@ fn process(data: &str) -> usize {
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map = local_map;
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}
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let mut nmap = vec![vec![Tile::Ground; n * 2]; m * 2];
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for line in map.into_iter() {
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let mut vertical_lines = 0;
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for (i, line) in map.iter().enumerate() {
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for (j, c) in line.iter().enumerate() {
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nmap[i * 2][j * 2] = *c;
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let mut found_l = false;
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let mut found_f = false;
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for c in line {
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let count = match c {
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'|' => 1,
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'L' => {
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found_l = true;
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0
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}
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'7' if found_l => 1,
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'F' => {
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found_f = true;
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0
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}
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'J' if found_f => 1,
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'-' => 0,
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_ => {
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found_l = false;
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found_f = false;
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0
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}
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};
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vertical_lines += count;
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if count > 0 {
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found_l = false;
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found_f = false;
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}
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use Tile::*;
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for line in nmap.iter_mut() {
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for j in 0..2 * n - 2 {
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if (line[j] as u8 & (F as u8 | L as u8 | Horizontal as u8)) > 0
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&& (line[j + 2] as u8 & (J as u8 | Seven as u8 | Horizontal as u8)) > 0
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{
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line[j + 1] = Horizontal;
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}
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}
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}
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for j in 0..n * 2 {
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for i in 0..m * 2 - 2 {
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if (nmap[i][j] as u8 & (F as u8 | Seven as u8 | Vertical as u8)) > 0
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&& (nmap[i + 2][j] as u8 & (L as u8 | J as u8 | Vertical as u8)) > 0
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{
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nmap[i + 1][j] = Vertical;
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}
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}
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}
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for j in 0..2 * n {
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if nmap[0][j] == Ground {
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flood_fill(&mut nmap, 0, j, X);
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}
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}
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let mut out = vec![vec![Tile::Ground; n]; m];
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for (i, line) in nmap.iter().enumerate() {
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if i % 2 != 0 {
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continue;
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}
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for (j, c) in line.iter().enumerate() {
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if j % 2 != 0 {
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continue;
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}
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out[i / 2][j / 2] = *c;
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}
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}
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for line in out.into_iter() {
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for c in line.into_iter() {
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if c == Tile::Ground {
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if c == '.' && vertical_lines % 2 == 1 {
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answer += 1;
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}
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}
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@ -250,37 +195,6 @@ fn process(data: &str) -> usize {
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answer
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}
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fn flood_fill(map: &mut Vec<Vec<Tile>>, i: usize, j: usize, fill_with: Tile) {
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let m = map.len();
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let n = map[0].len();
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const DIRS: [[i32; 2]; 4] = [[0, 1], [0, -1], [-1, 0], [1, 0]];
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let mut stack = vec![];
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stack.push((i, j));
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while let Some((sx, sy)) = stack.pop() {
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if map[sx][sy] != Tile::Ground {
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continue;
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}
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map[sx][sy] = fill_with;
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for dir in DIRS.iter() {
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let x = sx as i32 + dir[0];
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let y = sy as i32 + dir[1];
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if x < 0 || y < 0 || x >= m as i32 || y >= n as i32 {
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continue;
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}
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let x = x as usize;
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let y = y as usize;
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stack.push((x, y));
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}
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}
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}
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fn main() {
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for input in INPUTS.iter() {
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println!("total = {}", process(input));
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@ -1,10 +1,10 @@
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FF7FSF7F7F7F7F7F---7
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L|LJ||||||||||||F--J
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FL-7LJLJ||||||LJL-77
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F--JF--7||LJLJ7F7FJ-
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L---JF-JLJ.||-FJLJJ7
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|F|F-JF---7F7-L7L|7|
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|FFJF7L7F-JF7|JL---7
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7-L-JL7||F7|L7F-7F7|
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L.L7LFJ|||||FJL7||LJ
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L7JLJL-JLJLJL--JLJ.L
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.F----7F7F7F7F-7....
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.|F--7||||||||FJ....
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.||.FJ||||||||L7....
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FJL7L7LJLJ||LJ.L-7..
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L--J.L7...LJS7F-7L7.
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....F-J..F7FJ|L7L7L7
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....L7.F7||L7|.L7L7|
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.....|FJLJ|FJ|F7|.LJ
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....FJL-7.||.||||...
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....L---J.LJ.LJLJ...
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